Crossing the Pell

Year : 2022

Role : Exhibition design, Installation, Team management (in studio course)

Tools : Meta Quest 2, iPad, Unity, Adobe Photoshop, Adobe Illustrator, Blync sensors

Skills : Exhibition design, Augmented and Virtual Reality (AR/VR), Experience Design

Instructors : Liliane Wong, Michael Grugl

An immersive AR/VR exhibit simulating the experience of walking and biking across design proposals through Newport, RI’s Pell Bridge.

Hosted at the historic Old Colony House in Newport, more than 450 participants, ages 3 to 93, were transported inside these inspiring visions, where they virtually walked and pedaled 2.1 miles across the Claiborne Pell Bridge, the longest suspension bridge in New England. Given the recent securing of federal infrastructures fund of 82.5 million dollars to refurbish the bridge, this focus on the future of the bridge is a timely opportunity for meaningful community engagement, imagination and feedback. Such immersive 3D experiences are offered to allow everyone to partake in future-oriented discourse on questions such as: How can we creatively adapt our infrastructure for a more sustainable and inclusive future? How can we rethink mobility while supporting healthy activities such as cycling and walking? 
Design Process Overview
   Poster
Sequencing Interfaces for VR
VR Transition Screens for the displayed projects
Feedback Walls
Graphics printed on carpet to safeguard stationary VR pano tour
Image Courtesy: Chuchu Chen MDES INTAR ENE 23, Jo Sittenfeld MFA PH 08